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Jesse Lozano

Narrative & Systems Designer

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Stillness: Monthly Report – July 2017

July 31, 2017

How has the Month been for Stillness – So July was no June, but July was still rather productive for making progress in Stillness. my summer job and summer class have overlapped, crunching my time more than last month, or next month. Still, work got done, and I’m here to report it! What I said … More Stillness: Monthly Report – July 2017

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Stillness – History & Inspiration

December 13, 2016

Stillness has had a long history that I’ve tried documenting. I started building up the games idea in 2014, and began making it in the early Summer of 2016. So far, near everything in the game has been done by yours truly. My initial inspiration from the game came from the years I spent stuck … More Stillness – History & Inspiration

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Our Main character, modeled

October 18, 2016

so, a little late on this, but I still wanna gush about this. Our Main character for our Game TeslaQ (name pending) has been fully modeled, by yours truly. I had made the turn around pictures for the guy too: we were shooting for something “relatively” simple, and sorta space-y for our game. EVE from … More Our Main character, modeled

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the pains of Perfectionism

October 12, 2016

So, one thing I’ve had to be reminded about myself in setting up this website & blog, is how much of a perfectionist I can be. I suppose I tend to take that aspect of myself for granted, given in most of my daily life, I’m able to hold myself to my own internal standards, … More the pains of Perfectionism

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Stillness

A Surrealist Drama Point and click adventure game/Life Sim about life, anxiety, and ones own place in the strange world of the mundane.

Halfway Home

A Stat Management Visual Novel about mental health and recovery. Come to The Sunflower House for your last week, before you reenter the real world. meet people make friends, and discover the peculiar mystery of your Last Week.

Don’t Worry, You have all the time in the World.

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