Project
Chipper is a 3D collectathon about a Robot named Chipper exploring a magical island. I am part of a 6 person team working on this project for my Junior Year at DigiPen Institute of Technology.
the game was comprised out of our collective desire to see more game’s like Banjo Kazooie, or Spyro the Dragon, of which we remember fondly growing up.
the production cycle was very troubled, and the final product shows this. It was developed in a custom engine, though design work primarily occurred in Unity.
Context
I acted as Game Director, and Lead Designer for the project. Game Director was a role required that year, along with producer, for the person acting as the vision holder. In this role, I had conceived of the setting, character design, and general look of the game. Acting as the sole designer for the project for the first half of production. I prototyped the game concepts in Unity while the rest of my team, all programmers, built our custom engine for the game. In this time, I had nailed down the feel and style of player movement, planned out the scope of what the player would do within the space.
in the 2nd half of production, we hired on another designer, and I acted as the lead designer for the project. We ported the content from our unity prototype to out custom engine, the best we could.
Accomplishments
- Modeled the Main character Chipper, as well as NPC TV Fairies in Maya
- development the prototype Kinematic player controller in unity, that was used as the base for the one used in engine.
- designed, and iterated on 2 levels of the game (Lake and Beach) in conjunction between Maya and Unity